Home-School Learning Resources is a practical guide that will help teachers, parents, home educators and librarians to locate useful, quality-tested websites that offer resources for enhanced curriculum learning and related fun activities for children and young people aged 4-16.
This book focuses on the importance of reading for pleasure and the difference that it can make to a person's life chances, with a focus upon how libraries and librarians help reluctant and struggling readers.
Who is the reader? How do we reach them, and why? To what extent are readers determining what libraries offer? How has that changed since the birth of reader development? This collection covers various aspects of literature in relation to readership, exploring the chain of events connecting author and reader.
Drawing on the authors' research, this book covers: the background and context of early years literacy; the role of the early years professional, interdisciplinary team work, and how to involve parents and carers; buildings and space; managing resources and collection development; planning projects and running literacy sessions; and case studies.
Provides a sound background to the various aspects of library provision for 6-18 year olds. This book outlines a vision for children's library services and carves out a strategy for engaging with the challenges and opportunities for children's librarians and policy makers in the Google environment.
Covers various aspects of promoting reading to and with children and young people from birth right through to teenage years. This title is suitable for practitioners and students of librarianship in both the public and school sectors, and for teachers, consultants and educators concerned with literacy and reading.
Suitable for those working with children and young people in schools, public libraries and at home, this title includes a general introduction covering useful information about education and the curriculum, and topics covering school subjects from science and maths to reading and literacy.
The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.